If some of those are really contested and Slark and Ember aren't you can swap 2 out for slark and ember 3* but it's a bit more bad until they are 3*. You can level up to 8 and add spirit breaker or use him while you are finding your guys, or to beat a ranged fort comp like the one above. You'll have a big powerspike when you finish poisoner alliance, again as your $3s become 2*, and again when your $3s become 3*. Put the melee units in the front and off to the side with alch closest to the center in the fight. Those (drop batrider after SS) plus dazzle and qop 2* is basically the build. Transfer to poisoners in the midgame, and try and add batrider early, and buy all the $3 units you can, especially Alch, Spectre, Lycan, Omniknight, SS. Try and get annesix enthrall, but if you don't then good luck! To beat this comp go for spectre, spirit breaker, ember spirit with battlefury, or other ways to get to the back line and avoid too many melee units standing there not being able to attack.ģ* Tier 3s via "Grunt" Brute Poisoners: Start by going for good early units like shamans and/or poisoners. It's not very problematic if other people are "in your build" since it's so flexible. Pudge/SD/Venge/Drow is very good level 4 comp 4 heartless. Often loses early rounds to lose streak and try and get those good 2*. Just be disciplined and get 2* and keep your economy and levels high. I personally think there are a few tiers, and i'll give you some ideas from my gameplayĭrow and Friends high level build: start your early game by trying to get drow, pudge, windrunner, and then just keep getting ranged heroes and barricades, items like deso or mask of madness to keep shredding them, and leveling up and adding venge, batrider, shadow demon, veno, mirana, shadow shaman, terrorblade, tidehunter, doom, DP, troll warlord, medusa, wraith king, etc.
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